Sillydilly

Game Art & UI

=For Silly Dilly, a game built during Global Game Jam 2024, I co-created the entire art and UI alongside artist Lama Kadri, including frame-by-frame animations. In just three days, we developed a cohesive visual style and user interface that supports gameplay while giving the game its unique personality and charm.

My role included designing all UI elements, interface layouts, and in-game art assets, ensuring everything felt consistent and immersive. Given the time constraints, clarity, speed, and efficiency were critical. I focused on clean, intuitive UI design so players could immediately understand controls and feedback, while the animation and art style added playfulness and character.

This project demonstrates my ability to work under pressure, collaborate across disciplines, and deliver polished creative output even in tight time frames. It shows I can contribute not only in print or branding, but also in interactive media, a valuable skill set for studios or teams working across games, apps, or multimedia projects.